Fallacy Bingo

Fallacy Bingo:
A taxonomy for identifying fallacies, i.e. getting past the bullshit


Fallacies create polarized perspectives

Do you have a hard time identifying when a belief system is built on fallacious constructs? We do too! In order to help us understand the impact of fallacies on our thinking, we made a game- Fallacy Bingo.

Why? Fallacies tend to shut down arguments preemptively, or distract from the core issue of an argument. Consequently, they work to build division between parties, and create fragmenting. In this age, it's a frequent occurrence. Calling fallacies out can help us move past them and address core issues. The goal of Fallacy Bingo is essentially, to provide the tools of awareness, and get past the bullshit. Spot, explain, and properly identify some of the most common fallacies used in politics, journalism, science, social media and more.

Contact us for more information, or to play the game.

Game premiere, Caveat event space. Sunday January 28, 2018 12:30pm

Game premiere, Caveat event space. Sunday January 28, 2018 12:30pm

Fallacies in the wild

Fallacies are very persuasive; they also make great song titles, headlines, memes, idioms, truisms,
They create in-groups... If we come across a fallacious statement that we agree with, we see it as a Truth, whereas another person would see it as a falsehood.

Fallacies are not necessarily about reasoning, but behavior - we don’t know what goes on in people’s minds and we can ALL be triggered emotionally

Once you can spot a fallacy, you’ll see that fallacies tend to attract more fallacies, and build upon one another, often resulting in a tangle of fallacies. They also create polarized perspectives; the illusion of black and white, when in reality, there are many shades of grey; and opportunities to bridge ideologies. The context of a fallacy is important, and oftentimes fallacies are so persuasive, context gets overlooked. 

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What people are saying

"After I played the game, I felt fluent [in identifying fallacies].”
- Isha Datar, Executive Director, New Harvest

“This is the most important tool for science and democracy that I’ve seen come out of the design world in 15 years.”
- Prof. Mark Rosin, Pratt Institute & Director, Guerilla Science

“This game is a really fun way to help educate the public about how facts are being distorted to influence them. As a marketer, I know how easy it is to persuade people to believe what i want them to believe. We are at a crossroads in history where these techniques are now being applied to subvert the truth and they are working FAR too well.

The more we can expose the public to tools that can help them recognize when their perception of the truth is being manipulated, the better it will be for the world.”

- Sarah Campbell, VP of Content/Social Media Strategy at GCI Health

"At the beginning of the game when I'd read a line I felt like there was something wrong in there but couldn't place my finger on it.  After a few rounds I started recognizing what part was the fallacy and which fallacy it was. 

And then I started recognizing them more in everyday life.”

- Will Shindell, Co-Founder, BrooklynBio

"I think this game is so cool because it allows us to look at all the different fallacies present in biased news articles—all the nefarious and seemingly logical arguments we see manifesting in so-called "fake news." I come to this as a digital journalist, and fallacies in the game are also very common in our reader comments."
- Kelly Bourdet, Editor-in-Chief, Gizmodo

A sample game card

A sample game card

Our NY beta testing group at Brooklyn Bio: Wythe Marschall, Sean Pangea, Blacki Migliozzi, Jasmine Wilson, Jonathan Friedman, Will Shindell

Our NY beta testing group at Brooklyn Bio: Wythe Marschall, Sean Pangea, Blacki Migliozzi, Jasmine Wilson, Jonathan Friedman, Will Shindell

Shout Outs

Our gratitude goes out to the many folks who have helped us:

Wythe Marschall
Black Migliozzi
Marjan Blumberg
Megan Palmer
Ben Lillie and Caveat
Natalie Kuldell
Christie Nicholson
Virginia Ingram
Shaila Kotadia

Stephani Page
Anita Schillhorn
Ariel Cintron Arias
Connie Ingram
Our fantastic beta group, pictured above
Everyone who came to the premiere
The SynBioLEAP team & our fellow LEAPers

Students from the course ‘Biotechnologie in maatschappelijke dynamiek’ ('Biotechnology in societal context’) / VU University Amsterdam

Athena Institute VU University Amsterdam, Dr. Frank Kupper, Prof. dr. Tjard de Cock Buning, DesignLab Twente, Prof. Peter Paul Verbeek, Ben Mepham

This work is based on a variety of sources that have been credited or adapted with permission. If you notice anything that seems incorrect, please notify us.
- Wieke Betten & Karen Ingram, CoLab Futures


This project was made possible by a grant from